#pragma once

#ifndef BUNGEE_H
#define BUNGEE_H

#include "Spring.h"

class Bungee : public Spring
{
public:
	Bungee(Particle* other, float springConstant, float restLength)
		: Spring(other, springConstant, restLength)
	{
	}
	virtual ~Bungee() {}
	virtual void updateForce(Particle* particle, float frameTime);
};

#endif